Gameroom Changes, Concluded (Early 2018)

Former Layout

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Using ideas and help from friends, Justin and Nathan (who have a lifetime anytime-no-questions asked pass for all there help moving this stuff around), it was a very good layout.  As you entered the room, Tapper was in front, in the middle, with the arcades flowing off the left side and pins to the right.  

Back left housed my Dome environmental system and back right included a small love seat and and large-ish TV for consoles and movies. 

Pros:

  • It presented very well and was logically balanced.

  • Pins-in-a-row makes me smile

  • Added the loveseat / couch area for movies and consoles

  • Good visibility to the TV from most of the room

  • Open layout = good airflow


Cons:

  • Pins in a row, make for crowded multiplayer games

  • Arcades often ignored

  • Have to pull pins out to work on them

  • Mortal Kombat in the Middle of the room, is big

 

 

 

 

 

 

 

 

 

 

 

 

Working Concept and Bad Math

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The new concept was to intersperse the pinball machines alongside arcades.  

By this, hoping to achieve these benefits:

  • Pinball machines are easier to work on.

  • Multiplayer games are less crowded

  • Arcades get more play

  • Better "themed zone" potential around isolated pinballs

I measured the room and equated lines to linear feet.  Still, somehow I managed to misjudge the size of the Mario Kart cabs and where I thought I could squeeze an extra pin (left side of the page above) - near the mini-split AC unit - wasn't happening. 

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As you enter the room, I put STTNG and Tron together, followed by Mario Kart(s) and AFM.  Cocktail in the center.  Made for interesting theming opportunities for posters and "stuff" around STTNG and lets me see more of the STTNG side art, which is cool.

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On the right side, Indy, the Mario hyperspin, Multi-Kombat and TOTAN on the wall.

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On the center / right, Q*Bert, Donkey Balls, Tapper and an enlarged seating area for TV / Console / Gaming in the back.  More comfy couch from the clearance back-room of Ashley Furniture FTW.

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The back left houses AFM, Atari Star Wars (yes, I fixed the marquee light :) ), the Dome tucked behind it and DESW  alongside the dome.

Early IMpressions

My early impressions are: I like it.  But we will see when the newness wears off.  I will say, the practicality of being able to more easily work on the pins (without pulling them out of the row) seems to be encouraging me to give them the maintenance attention they need more readily / without feeling like a total chore. 

The downside is, you sort of loose that wow-factor of the line ups of games and pins.   One of the first visitors to the room noted, "you need more pinball."   It was tongue-in-cheek but having the games spread out does make it seem like "less pinball."  Since I'm continually just-as-interested in arcadeyness as pinball, I think the room fits my bipolar (and scattered) approach to the hobby... Kinda meta.. 

At any rate, I shared out the room as it was a mess and in transition and thought you might enjoy to see the progress in a little over a month since that video.  Thanks for checking in on my craziness!

Out with the New, in with the Old

We arcade collector types always show videos of our game rooms in ideal conditions.  Everything on, the music pumping and game sounds whirring.     Not today.   I'm going to be real and show you the mess in my basement and talk about game conveyances that have been on my mind and are under way.

Shamefully messy and cluttered game room with games going out and coming in, along with a video look at Star Wars Trilogy.

Starting the new year, decided to get off my bum and make a few changes to my game line up that have been on my mind for a few months.  In the Pinball realm, in the last 3-5 months I've said goodbye to Stern's Star Trek and hello to Attack from Mars.  More Recently I've said goodbye to Ghostbusters and I'm saying hello to STTNG, for the second time.   My Revenge from Mars is tentatively sold and I'm not sure what replaces it (if anything).

For arcades, I decided to let go of my Nintendo Red Tent, which is now packed and ready to make a trip literally to the other side of the country.  Getting rid of the Red Tent frees up room for two stand-up arcades or options for opening the room up to be a little less crowded.

(Less games, whaaaat??)  :)

More is not always better...

More is not always better...

The final arcade going to a new home is my Star Wars Trilogy Stand Up.   In it's place is coming Atari Star Wars (the color vector version), so I'm trading the 1998 version for the 1983 version.  Out with the new, in with the old.   

 

Speaking of Craigslist - the scammers are out in full force..

Speaking of Craigslist - the scammers are out in full force..

So, why the changes?

I knew after SFGE last year that I wanted an Atari Star Wars.  There was one on the floor, it seemed to stay up all weekend and I offered to buy it but someone else apparently beat me to it, the seller never responded to my texts but I did see it getting loaded up with a new owner.   I have zero vector arcades in my current line up, so it checks two boxes for me, adds the vector and adds a super collectible Star Wars cab.  Larger theme though, just continuing to try to balance between the want for collector-typed games and the utility of finding game-play types that aren't necessarily otherwise represented in my game room

Why Get rid of the Red Tent?

Doing an audit of available gaming devices in our house, there are two arcade cabinets and nearly a half-dozen other things available that are capable of "Nintendo-y" play.  Just came down to calculus of unique playability and utility over available space.  Nintendo VS is well emulated on two of our multi-games.  The wii, the wii-u, the switch, the classic nes, classic snes, a couple of DS consoles - all giving us access to myriad sundry parts of the Nintendo game catalog in console form.   Seemed like it was time to free up the space and make room for something else.

Why get rid of the Star Wars?

This one is a little harder since I have a soft spot for this particular game and era of gaming.   In the end it comes down to overlap of similar experience as well.  I could get a similar gaming experience in console or MAME form.  I know I wanted to own the older Atari / Vector game and I really don't like having theme overlap.  So, Star Wars trilogy gets the short straw.  Though, maybe one day I'll have room for the sit-down projection version!

Why the pin changes?

Why Get rid of Revenge from Mars?

Really just a matter of theme overlap.  Since I have AFM and even though it intuitively might sound cool to have "the pair" in a collection, I'm not really curating a collection so much as a fun game room.  Both good games but AFM wins for me on nostalgia for pure pinball and so it stays.

Why get rid of Ghostbusters?

Mostly, long term reliability concerns.  Partly a re-focusing of my hobby activity.

A couple of days before my summer get-together.  My brand new Ghostbusters pin crapped the bed, so to speak.  The lower playfield started to flash and the switches stopped working on the lower 1/3 of the playfield.   Node board 8 failure appeared on the diagnostic.     

Just what you want, a few days before an event - the newest pin goes down.   

I call the distributor and they were great about the whole thing. "No worries, we'll get you a new one out, no charge, just drop the old node board in the return box and send back to Stern."    Awesome. Well, sort of awesome. 

I inquired about paying for overnight delivery and the dist. explained in the most politically correct manner possible that they could put the order in but... dealing with Stern - no guarantees on when the part would leave Stern. 

Long story short, on Ghostbusters, I ended up with a $300 lighter wallet for a spare node board.  Thanks to steady troubleshooting work from Charlie and Nathan (who helped with overall prep in many other ways too) - the game was working for the event.  Until it wasn't.  The timelapse video of the event showed the glass coming off of Ghostbusters 1/2 dozen times throughout the twelve hour event.   In fact, I'd say that Cody spent more time fixing Ghostbusters that day, than I'd spent playing it to date.

Meanwhile.. all those old Bally-Williams just kept running.. 

Don't get me wrong, I'm not saying I'm done with Stern after one bad experience.    In fairness, the SMD LED boards on my Star Trek started to fail and they replaced them, for free and were very cool about it. 

I am just saying that I wish they'd have engineered in protection to their miniaturized circuit boards to make them more failsafe in SPIKE systems. The SMD miniaturized components do not appear anecdotally to be as resilient as the 30 year old electronics in some of these older games..  What happens if Stern is no longer making pins in a decade.   Most of these 30 year old electronics can be serviced with a de/soldering iron and time.  These miniaturized components are a whole different ball of wax...

This all resonates with my inner grumpy-getting-older man..

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For now at least, my acquisition and play tendencies are leaning back towards older stuff.   So much of pinball today is trying to herald back the golden era of Bally/Williams 90's pins, why spend the price of a nice car on a new pin when you could spend 2/3 the price for better pinball?  Especially if it's better playing AND better built...  

In Summary

My short (want) list for arcades is currently: 

Atari Star Wars - (One on the way!)
Tempest -  (Maybe less of a priority with Star Wars coming..)
Burger Time - (Honestly I just think the cabinet is fun)
Joust, Robotron, Defender or a Multi-Williams Cab (Pure arcade fun)

My short (want) list for pinball is currently:

Medieval Madness - (preferably original, good players condition)
Monster Bash - (original, not remake - should never have sold mine... )
Total Nuclear Annihilation - (one of these things is not like the others)

..something different.  An EM, Solid State, etc.

So, that's me in early 2018.  Subject to change on the ADD whim as always, my collection philosophy for Q1 2018 is: bring on the oldies but goodies.  Now, I've got a mess to go clean up so I can get back to having a functional gameroom again! :)

(Sold): Revenge from Mars

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I'm selling my RFM... 

Ad Stuff

$SOLD

Plays great and super clean / well maintained. Super cool game, the holographic effect is very cool and well integrated into classic pinball gameplay.
Running PRISM but appears to have been upgraded via an upgrade cart.   I believe it belonged to pinsider, "Hilton" at some point, I got it from pinsider, "fuseholder" about a year ago.

Full LEDs
Red candy powder coated legs
Custom figures and other upgrades
Interactive color changing saucer mod from mr pinballz in Europe, extra saucer disks

Cabinet art is really good,

The pin2k glass that is on it is very good.

Just making room for another game / eliminate some theme overlap in my gameroom.
Would trade for an Atari Star Wars Stand Up Arcade or trade plus cash towards a Total Nuclear Annihilation

I'd have to rent a truck to deliver, so delivery isn't available but I work at home and can meet with a shipper / mover if you'd like.  I have an arcade friend that makes frequent trips to the Birmingham area for anyone in that area.

 

How I came about the game.

I picked up this Revenge from Mars from the Pinsider, "Fuseholder" - who said he had gotten it from Pinsider, Hilton.  Evidently the Prism card had been updated at a show.  The game was in the ChicagoLand area and it cost me extra moving dough with STI / NAVL to get it carried up 34 steps from the basement where it lived.  

I used to own a SW Episode 1 and I recall not really liking the Pin.   I had never really spent much time on RFM until a local friend got one - and after spending some time on the game, I was pretty well smitten with it.  What struck me about the game was that it was a considerably better game of Pinball than the SW Episode 1, which came later.   The cheesy / campy alien theme was a nice compliment to AFM and I remember thinking that I'd probably never be able to own AFM, they were still going for about 8k on the average.   I felt like RFM would be my answer to get the cheesy mars-attacks theme without the crazy 8k price tag.

As I got to know the game, I really learned the appreciate it for other reasons.  The holographic denizens of the game modes, mattered.   The integration with the theme was excellent and the soundtrack, over all, was a trip down Bally-Williams memory lane with reprised voices in callouts and musical nods to other games... Of course, the usual AFM soldier-guy voice but I was delighted to also recognize the "boogie" theme tune from Scared Stiff and some notable voice talent from Medieval Madness.

With RFM in my arsenal, I thought i had my martian-themed pin checkbox, checked.

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Why I decided to let it go.

In the summer, as AFM remakes started to ship, I was perusing Pinside and found an original, players-quality AFM for about $4k.   I took the bait and bought the game but had low expectations.   As the game arrived, I was happy to see it cleaned up quite well, had original B/W boards that were free from hacks and the playfield was decent, not so bad as to consider replacing but also had some questionable mylar added by previous owners.

With some parts, a few repairs, a modernization, ColorDMD, Chrome Plating, Mirror Art Blades, my stash of LEDs and a ton of work, AFM turned out better than I expected and quickly became one of my favorite games.  Now, I have two alien-themed games.

My gameroom layout is typically a 60/40 ratio of arcades to pins but at my highest count, I had 9 pinball machines.  I learned, at that time that in order to maintain a proper balance, I personally can own no more than 6 pinballs at any given time. The maintenance time-requirement (much of which is self-imposed), coupled with demands of being dad, hubby, primary earner and primary fixer of all things in my universe all lead to the number 6 as my upper limit, for now anyway. 

With 6 pins, I really have no tolerance for theme duplication so decision time came.  Which of my two martian themed pins gets to stay and which gets to go.  Hard decision because both are great pins but in the end, I think the pure and simple nature of AFM won the day and so my RFM is up for sale to find a new home.

Video Walkthrough

Photos

High Resolution Photo Gallery: (many more images on this image site:)
http://images.eyedyllic.com/Hobbies/RFM/n-fMZK4Q/

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Vegas Arcade-y Goodness and Amazon (AWS) Re:Invent

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In late-fall / early winter every year, Amazon hosts 50,000 plus developers, systems, dev-ops professionals and technology decision makers for AWS: Reinvent.  AWS (Amazon Web Services) is the arm of Amazon that sells platform and technology services to businesses looking to use Amazon's cloud infrastructure for app, web app and online service delivery.   Each year, Amazon adds over a hundred pr....  vertical markets ... technical debt reduction .... scalable solutio......[snore]  ZZzzzzzzZzzzz   Zzzzz ZzzZzz.  

Still Awake?

Still Awake?


I've been to this conference a few times.   Vegas is an expensive town and I'm not much of a gambler but each time I've been I've tried to build in some arcade and pinball discovery in the afternoons and evenings, when off the clock, so to speak.  Although this year, the arcade and classic gaming motif was felt more in the AWS Event itself than previous years. 

Re-Invent

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AWS: Reinvent is massive, in terms of scale.  The conference lasts all week and more-or-less subsumes the Vegas strip.   There are two keynotes in the week, the primary keynote venue houses probably around 10,000 people and there are overflow viewing areas at each participating major resort that will hold about half that, each.

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As an engineer that has worked for numerous start-up sized companies, I can say that I'm largely pretty cynical about the exhibitor floors of these shows.    I worked for a company years ago that had a fully stocked kitchen of snacks and goodies (soda, energy drinks, sugary pastries and other goodies) and an even more stocked room full of conference swag (pedometers, shirts, hats, mouse pads, gadget-du jour, which these days would take the forms of drones, Nintendo Switches or iPads. That same company, couldn't always make payroll in regards to the engineering staff and contractors...   

But, I digress.  Hopefully these guys have their houses in order. :)

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Bo-bo Pac-man

One vendor went so far as to build demos of their product into arcade cabinets and port a version of Pacman over on a few of the cabinets.  "Cloud Crunch" - to exhibit all of the security goodness they could bring to your cloud infrastructure.

(I guess, I really still don't fully know what they actually *do* over at CTP.)

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Notice they even went with Arcadey - Family Fun Center styled carpet. (above)

The controls on the arcade cabinet themselves were pretty crappy (below) - I think they were loose mounted in the cabinet.

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Their leaderboard was used to control the output of swag.  I only played once but held first place for the better part of the day with my freshman effort.  For my efforts, a pretty decent Patagonia pull-over.

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PHOF 

Those hoping this acronym is a reference to the venerable David Hasselhoff will be disappointed but maybe otherwise delighted to learn it is the Pinball Hall of Fame, aka The Las Vegas Pinball Museum.

I walked through the PHOF with my phone on a facebook live broadcast.   Unfortunately the iOS version of the facebook app ignored my preference to save the 4k version to my camera roll, so I'm stuck with this version, which was downloaded from Facebook after the fact.

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Sadly, these classic EMs and early Solid States were not getting much play, as is the case every time I've been to the PHOF.   I wish I had time to come and just work my way down these rows and learn to appreciate the bits of character that each of these machines have.

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Mostly pins (of all eras) but some arcades on the backwall, too.  

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PHOF has an excellent range of eras represented in their lineup from modern LCD games, through B/W DMD games and back to EM Classics.   They were all reasonably well maintained and along the back of the building, an employee worked on an STTNG while listening to an audiobook.    There were very few people in the place and there almost never is when I go in the Winter months.   There was one etiquette-challenged older gent that was playing more than one game at a time and draping his jacket over 1-2 nearby games not in play and challenged me over recording the video walkthrough.   I offered to play him a round and he chose the new Star Wars.  I won and we had a fun conversation about pinball during the game.

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For some strange reason, the most interesting machine at PHOF to me is this awesome popcorn vending machine. I want one!    

Have Quarters, Will Uber

Fremont Arcade

Last year, when I was on my way out from Vegas - waiting on my flight, I remember reading about Fremont Arcade on Pinside.  I was bummed because the OP of that post had posted all sorts of promising pictures of the line up at these neat arcade down in Old Vegas / Fremont.  

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This year I made it a point to go check it out.   

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Unfortunately, instead of a promising line up of pins, I found the pretty typical modern card-based almost-redemption arcade with the exception of the 5 Stern games pictured here.

The pins were all well-maintained but the volume was down and even in the empty arcade you couldn't hear them.

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The Big Apple Arcade @ New York, New York

I ventured over to Big Apple Arcade located inside of the New York, New York Casino.

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Here, I was impressed and spent more of my arcade dollars than probably at an other location in Vegas.  A nice layout of modern pins, each properly set up and well-maintained..    

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Speaking of Star Wars, it was nice to get the opportunity to spend more time with an updated Star Wars Battle Pod.    Even though I built a redneck equivalent, I sure do enjoy this game.

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On my way out of New York, New York, the Bally logo of a slot machine caught my eye and sort of develops a lump in my throat as to what might have been had Bally stayed in it, making Pinball after 2000.

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Zero Latency VR at MGM 

In MGM, they've set up a pretty sweet full-suite VR experience called Zero Latency VR.  It is similar, though probably not quite as good as The Void.  While we were there, the options were a Halo-styled space combat sim and a Zombie battle style sim.

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We opted for the space-sim, since the zombie genre is well covered in the PS4 and Vive VR offerings.  The gameplay last about 1/2 hour (for about $50/person).   The resolution of the experience wasn't 4k but the effect was quite good.   On more than one occasion I found myself reaching for a virtual-only cover (a crate) in the environment, to hoist over and shoot at the alien boss.   Therein lay the hack.  You can clip in the environment by nestling yourself inside parts of the environment. :) 

I could see a version of this with practical trip-hazards that are represented in 3D space, virtually - as being pretty awesome.   Me, I'm glad I got to play it and I'm definitely looking forward to trying out other full-suit VR experiences. 

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Closing Night, the AWS: Reinvent, Re:Play Party

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The last night of AWS: ReInvent, Amazon sets up three football-field-length structures in the parking lot of The Linq and throws one hell of a nerd party.  The middle structure had a bad with EDM, House type coding music blaring to an impressive laser light show.  The right-most structure included physical activities, like nerf bow-and-arrow in paintball gear - type battles, adult bouncy castles, etc.  The left-most structure was packed full of classic arcades, a dome VR experience, foosball, airhockey and all sorts of gaming awesomeness.   

Quick, shaky cam walk through to show the retro gaming goodness going on in one of the structures.

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Of the classic arcades, some impressive collector titles were on the floor

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The center structure of the three structure layout included a stage, lightshow, food, booze and tunes..

I thought the lighting assembly was impressive, especially considering this was a temporary structure!

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By the end of the week, it was time to relax atop the balcony at Twin Peaks and bid Las Vegas farewell.   I attended 3 to 5 sessions each day and filled the evenings as best I could think to with arcadey and pinball fun, not the most risqué activities available in Vegas but these are the ones that interested my inner arcade nerd. :)

Halloween 2017

What do you get when you take a 5.1 Outdoor movie experience, add in 98 glow ice cubes, 120 glow sticks, a makeshift haunted house, a table full of tasty treats and enough sugar to induce a diabetic coma?    Halloween 2017 at our house. :)

Here's a clip from our Nest cams from the block party & awkwardly appropriate halloween-era music track that captures the meta-narrative and sea of neighbors & friends that came out to enjoy some Arcade and Pinball fun.

Attack from Mars

Attack from Mars is one of those games that I've known that I want but I've let others' talk me out of pursuing.   

"It's just that center shot over and over again.."

In fact, when I bought my Star Trek Premium, I bought it with hopes that it would scratch both the STTNG and AFM itches based on layout and center saucer toy.

As a market-force, the the Chicago Gaming / PPS remakes have (generally) helped to bring some of the player's quality original AFMs (MM's to a lesser extent) to come down into more reasonable price ranges.   Before the remakes, it wasn't unheard of to find a player's quality AFM for $8,000.

Here, I found a player's quality AFM on Pinside, listed at a reasonable price by a flexible seller.
 
https://pinside.com/pinball/market/classifieds/archive/51870

He provided plenty of pictures to convey the condition, which I've archived here:  https://images.eyedyllic.com/Hobbies/Attack-from-Mars-Pinside/n-ZMfNqc/

Initial Condition Survey

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The game arrived via STI a couple of days before an open house / party.  So I did a mad-dash just to get it playing for the party.   The condition was in the range that I expected.   Heavy cabinet wear around the flippers, some sloppy mylar around the left ramp, the saucer lights didn't work most of the time and the strobe wasn't functional.

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Note the fact that Ghostbusters playfield was also lifted..   Node board failures two days before an open house / pinball party... bleh!

Shopping List

ColorDMD: http://shop.colordmd.com/colordmd-replacement-display-for-attack-from-mars-pinball-machine/
Cointaker LEDs: https://cointaker.com/t/attack-from-mars
Mothership LED Board: https://ksarcade.net/attack-from-mars-mother-ship-led-board-a-20670.html
Enhanced Strobe Kit: http://www.pinbits.com/index.php?main_page=product_info&cPath=13_11&products_id=256
Mirror Art Blades: https://www.pingraffix.com/product-page/attack-from-mars-pinball-bladeskinz
Chrome Door: http://www.pinballplating.com/available-parts/bally-williams-coin-doors
Chrome Rails: http://www.pinballplating.com/available-parts/bally-williams-side-rails
Chrome Lockdown: http://www.pinballplating.com/available-parts/bally-lockdown-bars
Chrome Hinges: http://www.pinballplating.com/available-parts/bally-williams-93-95-hinges-pivot-bolts-set
Enhanced Strobe Kit: http://www.pinbits.com/index.php?main_page=product_info&cPath=13_11&products_id=256
Pinball Life Lit Flipper Buttons: https://www.pinballlife.com/index.php?p=product&id=3760
Pinball Life Glass: https://www.pinballlife.com/index.php?p=product&id=768
Duplicolor Metallic Gunmetal Rattle Can:
  https://www.autozone.com/paint-and-body/paint-spray-can-and-touch-up/dupli-color-gunmetal-metallic-perfect-match-paint/59700_0
Spaz Stix Holographic Rattle Can:
  https://www.amazon.com/Color-Change-Holographic-Paint-Aerosol/dp/B0015H1FG0
A mixture of black, orange, yellow and white acrylic paints
Convolux, Green Protector Set: http://www.shop.freddys-pinball-paradise.de/index.php?f=3&q=convolux%206507
LED OCD for Controlled Lamps: http://ledocd.com/cart/index.php?main_page=product_info&cPath=1&products_id=22

Pictures along the way..

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The combination art-mirror blades from Pingraffix really turned out awesome.   The animated, PowerBladez were just announced and I had saw them at a show but I thought the combination art and mirror really added a less-distracting and complimentary look to the game and goes well with the chrome accents.   The Cointaker kit was the most incomplete that I've received from them but I suspect that AFM might be a title where there were inconsistencies between runs with regards to bulb-base types.   That or being in the wild for so long, this game's lighting config had been molested by operator repair goons.

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Can't say enough good things about Chris Royalty at PinballPlating.com.   Quick turnaround and excellent work!

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Of all of the adds, I think the Convolux added the most "pop" to the game. 

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Mid-Year Game Room Progress

My Gameroom is finally back to being mostly-functional again, which is sort of a zen moment for me since I've had glass off of pins and games pulled out in the middle of the room under various repairs for the last couple of months.   

Not that it is completely done, I don't think anything in this hobby is ever actually completely done, right?  Plenty of little tweaks remain on various games but at least, for the moment being (knock, wood) everything is in its place and working. :)

Main Arcade Row

To the left of the room sit the main arcade games, from left to right:

Tron
Donkey Kong
   - Arcadeshop.com reproduction, original boards & DK Remix / Deranged Chipset
Q*Bert
  - Arcadeshop.com reproduction, Mylstar PCB
A Hyperspin Multicade with NES, SNES, Sega Genesis
  - The cabinet is an unknown (maybe Mario?) nintendo cab  was dumpster bound, came to me        without any internals.
Mario Kart Arcade GP Cabs (linked)
  - Currently running Mario Kart Arcade GP 2 Triforce CPUs
 

Star Wars Area

Towards the back of the room is the Star Wars Zone.  Currently I have Star Wars Trilogy Stand up and a HUO Data East Star Wars pinball table w/ Pinsound and ColorDMD LED.

The Dome

I originally build the dome to emulate the Star Wars Battle Pod -type game play with eyes set on Star Wars Battlefront (the soon-to-be, old version).  Much to my disappointment after spending the summer on that project, when the game was released - the vehicle flight modes were mostly-land based and locked into online multiplayer playlists.   When Death Star was finally released, it also was online only.    Plans somewhat dashed, the dome is still a great cabinet for Playstation VR shenanigans (Star Wars Battlefront X-Wing VR Mission WIN) and racing titles.   Lately, we've been alternating between Hydro thunder on the X-Box 360 and WipeOut! on the PS4.

Mortal Kombat

In the middle of the room, hulking ominously over the couch sits Mortal Kombat.    Currently running MK4, I'm looking forward to getting MK1, 2, 3 & 4 installed on a switcher finally this summer, with any luck.

The Minecraft & More Area

Last year, I thinned out the Pinball addiction a bit to create a space for the kids (me too) to chill & play console games.   I don't "get" Minecraft, personally but I'm known to play other console titles.  It didn't seem right to have a family gameroom and not have the console-gaming bases covered.   

Recently, with the addition of another pin, Revenge from Mars & the Cocktail table Multicade started to encroach upon this zone again, it is a little tight but I think it seems to be working for all involved, so far.

The Pinball Row

The Pinball row grew back with a +1 this year of Tales of the Arabian Nights. 

In the distance, is Revenge from Mars - still I think one of the best values in pinball.   Killer fun title!

Next is Ghostbusters Premium, I added the leg light ups from MustangPaul on Pinside, powder coated the rails, lockdown and legs to Metallic purple, installed a playfield protector and did some other playfield mods. It pisses people off that play it but I love it.

Star Trek Premium: Mine has mirror blades, interactive under cab lights, acryllic plastic protectors and the green laser mod.  

Tales of the Arabian Nights - Purchased from a stand up GAPAS member who was really very easy to deal with and fair.  It appears to be a re-import (three coin-door), has gold plated rails, legs and lockdown bar and ColorDMD - thanks to a SFGE show sponsor from the folks at ColorDMD.  

Finally, in the line up is my Williams Indy.  It has ColorDMD, Pinsound - and custom powder coating (Golden Vein) from Chris Royalty @ Hot Rod Arcade.   Check them out at www.pinballplating.com.