Free Play Florida

A couple weekends ago, I adventured off for a rare not-for-someone-else trip to Free Play Florida in Orlando with a few goals in mind.   I've been working on some ideas in the Mobile gaming space that nod back to the era of arcade culture and I thought what better opportunity than an Arcade and Pinball weekend conference!   Plus, I have a few machines of my own and I felt it would be a good scouting mission for our next Arcade or Pinball addition to the game room.

Here's a bit about the trip.  First, some of the mundane details of travel:

Flight and Accommodations.

The Flight

Because I'm cheap, err.. frugal.. I opted for a direct flight from Pensacola to Orlando, via Silver Airways.     I mean, the price was right. 

At the boarding gate, I noticed they boarded 2 planes from this single gate in Pensacola, while other gates sat vacant.  Seemed inefficient but whatever.  The attendant's PA etiquette made me laugh, "Okay, Ya'll going to Orlando, C'Mon."  No, really, that's how that went down.

As with any smallish plane, boarding, you get to walk out on the tarmac.   We felt sufficiently safe from being chopped into bits by wayward propellers because of the orange cones in place for our safety.   

The flight itself was pleasant and sufficiently short to justify the airline expense.

I've always liked the look of the Orlando area from the air.  You get sufficiently the impression that this town was in fact built amidst swamp land.     A feat of construction and engineering!

I would like to post my experience about the return flight but the return flight didn't happen.   Most airlines can fly in (actually, over) small storms, so long as conditions are amicable at the origin and destination airports.   These little puddle jumpers, evidently cannot.   So, a light rain on the panhandle meant, no-return-flight-for-me.  

Well, I mean, 6 delays and an eventual cancellation after the weather appeared to have moved out.

The return flight attempt wasn't a complete loss, though.  I did enjoy the interaction between some uptight TSA Agent and a guy whom I can only describe as being Shaggy from Scooby Do:

"C'mon sir, you are holding up the line."

"Hey man, yeah it's cool, I'm just working at my own pace, ya know?"


I wonder which one of these that real-life Shaggy from Scooby Do pushed?

That's the problem with a litigious society.  You are either infringing on someone's rights to not be rushed or you are infringing on someone else's rights to be at the gate on-time.

 

The Accommodations

The event was held at the Doubletree Hilton SeaWorld on International Drive.   While the hotel was clean and the rooms were well kept, the service ranks up the typical level of failure I've come to expect from a Hilton on business travel.

I requested (and paid for) an upgraded Suite with a King Bed and refrigerator.   My friend requested adjoining rooms.  Apparently these two requests were incongruent and so I received neither.

The room was clean, the bed was comfortable and the A/C was quiet.  All good things.

These hangers, cracked me up for three days as they sat hanging in the hallways.   I took three more pictures of the resort area and one of them is of a pile of poop by the ice machine.   It appeared to be human sized, though I didn't stop to collect DNA so maybe it was a gigantic pile of dog poo.    

I'll spare you the picture but the point is, I don't know if it was ever cleaned  up or if they were waiting on the rain to take it away.


Lack of, attention to detail.

The front desk level of service is basically the attitude and level of service you get at a McDonald's.   Any requests are met with eye-rolls and huffs and I should mention that I'm freakishly polite and not-demanding at all, when traveling.  The Laundry Services are actually more of a paid-for scavenger hunt to locate your own clothes.   Maybe I missed the part where that's fun.

For those looking for provisions, a small alcove connects to the front desk where you may purchase soft drinks, fruit bowls, snacks & toiletries that TSA may have confiscated on your way to the hotel.   Too bad getting someone to come over from the front desk to ring up your purchase is akin to getting a cab in NYC.  It isn't that they were busy, it's that ringing up your Mt. Dew is beneath them.

As a result. I saw at least 4 people just walk out (steal) drinks and snacks from this area.   I guess the "15-minute rule?"

On a positive note, the hotel restaurant's BBQ Nachos are out of this world and the service in the restaurant was pretty good.  

The Event

The Event was pretty darned cool.   The staffers were polite and worked their butts off.  

I had bought VIP tickets (quite early) and it would have been nice when I arrived for my stuff (swag) to have been ready and shirt size correct.   Instead, they rifled around for 10 minutes looking to make a bag for me.   For a minute I wondered if I was going to be admitted or have to fly home and play my own machines.  I did end up conceding to the wrong shirt size but they were super-friendly-and-apologetic about this very minor thing. 

I have this sort of luck, see, so I don't see it beneficial to take out my bad luck on poor unsuspecting innocents!  I think you can tell a lot about a persons' disposition when things aren't going according to plan and my impression is that these local club members were patient, professional and reasonable folks.  Probably a cool group to hang out with.

The event was decent-sized.  I mean, there can never be enough games.   I was a little disappointed in that a few games that I wanted to try didn't make it or were out-of-order.  I'd say less than 10% of games were out of order at any given time, so they did a good job of keeping things going.

I'd like to have gotten my hands on a Wizard of Oz and I always like my time with TOTAN.   The latter was actually on the game list but didn't show up.

Two pins (Williams' Indiana Jones & Mousin' Around), I'd hoped to spend some time on actually got pegged for Tournament Play, so of course I had to buy tickets to get to play them.  I'm glad, though - it was a cool experience to get to play in a Pinball Tournament (even doing poorly at it.).   I'd like to know how many game-tickets the winners bought ($10 for 3 games) - buy as many as you'd like.


The Pin Tourney folks were a serious but respectful bunch.

The Santa Guy?  Yeah, hell if I know, I didn't ask. :)  
(Though, maybe we know what he does in the off season now!)

Vader's Fist

Speaking of Cosplay, the 501st Legion, Vader's Fist was there.  
I'm honestly not sure what that even means, (is that a tax exempt organization?) but I'll Google it.  
That being said wherever there are storm troopers playing video games, awesome props and a full scale R/C replica of R2D2 roaming about, i'm having a good time! 

The People

The Pins

While I'm into arcade stuff, I really wanted to get to spend some time broadening my Pinball horizons.   So many of the arcade games I can at least get the gameplay via a Multicade (or a rough approximation).   With Pinball, very seldom do virtual pinball apps represent the real experience (though the Farsight Studios app is darned close).   In terms of quantity and quality, Southern Alabama is a bit of a desert in terms of pinball.   A few machines at a bar or pizza place are usually put there in sorry condition and the best games are in collectors' homes.

I've heard people respond, when you talk about Pinball, "Pinball, is that still a thing?"   I guess the general thought is that Pinball is dead.   The takeaway from this event is that Pinball is still very much alive in Florida.

Medieval Madness

On the list of dream-pins to play, I immediately found and played dozens of times, Medieval Madness.   The machine was in very good shape and played quite well.  

The condition was MUCH better than the MM that I found at the Pinball Museum in Las Vegas the week before:

A good friend of mine, Marshall & I may have been a little too excited about seeing Medieval Madness.

All joking aside, it was great to get to play this game and put some decent numbers up.  Neither of us leaderboard'd the game but it was really quite fun trying.  I'm really thankful to whomever brought their Precious to the show to get so many plays on it!

America's Most Haunted

Getting to play America's Most Haunted was enjoyable.  There was a steady line of folks getting to play this hard-to-come by, boutique machine.  

It is a fun theme and a cool game, that reminds me there should really be a good Ghostbusters pinball machine.  I mean, there's a Ghostbusters Slot Machine in the Casinos, so why not a Pin, too?? :)

The bank beneath the ghost toy made this awesome sonar toy.  The ramps were fun and the lighting was cool.   I only got to play the game a few times and it seemed a little drain-y to me in those few times but maybe just because I was doing poorly.

Unfortunately, at some point this machine caught fire (yep, actual fire) during the show.  It was put out without any major cosmetic damage but I hope that doesn't prove to be too much of a setback for one-off pin projects like this!

 

The Walking Dead

if I had to pick the winner of the popularity contest for the weekend, it would probably be The Walking Dead Pinball from Stern.   Three of the machines were on site.  One on free play, one in the PAPA Tournament play and one set at $5/play for a fundraiser.

I played the free play and tourney machine and I really wasn't impressed.  Perhaps more time on the machine would yield a more favorable opinion but as it stands, I thought the machine was quite a one trick-pony.   That one trick, being theme, theme, theme.    

It just wasn't fun to play and I've watched the show (all of it to date) so I do get the references.
The floater is a play field strike toy, while clearing the prison yard of walkers and eventually opening the cell block doors for strike and multi ball opportunities, I just didn't feel the love for this machine.

It's not this bad:

But, for the inevitable one to two bucks per play that this will cost in the wild, it's going to be a little bit of a:

My Hands Down Favorite: Star Trek LE/Premium

I have to admit that I was completely wrong about this game.   When it was released, I observed a flood of Williams' STTNG hitting the market and idly commented that these fools were trading a Ferrari for a Ford.   

I'll take this time to change my analogy.  They traded a classic Ferrari for a Tesla!   (In that both are cool for different reasons.  )  I like Star <Anything>.  Star Trek, Star Wars.   I'm not sure about The Dancing With the Stars but I imagine if it involves bright tightly compacted nuclear balls of light, I'm all in.

Color Changing LED's provide kick ass light shows for a myriad of game modes that are fast, but have great flow, great sounds, great everything.  I explain the gameplay of this machine in terms of sex.  If Attack from Mars and Williams' STTNG had a love child, this is it!

The Premium and LE models feature a laser show, where a (usually red unless modded otherwise) laser paints a revolving star field onto the play field.  To frikkin cool.

Definitely on my wish list for Santa.    Hey, I have a Williams STTNG in Primo condition.  Anyone looking to trade their Tesla for my Classic Ferrari? :)

 

Other Classics

Circus Voltaire made an appearance.  I didn't get any pictures because I was too busy playing it. Awesome machine, special thanks to whomever brought it in for public consumption!

Theater of Magic is always a treat to see.  This one was very nice cosmetically but had some flipper problems.  Still, cool to get to play it!

A dude repurposed a Hollywood Heat Pinball Machine into a Goonies themed pinball machine.  Pretty danged cool and he won all sorts of awards for his efforts!

Creature Gets an Upgrade

Don Bosworth (pinballsonthemove.com) added the LCD mod to his Creature.   The result was really quite sick!  Great mod!


Speaking of creature, apparently this is a thing. :)

Familiar Titles

Tournament Play

Like A Boss

With IAAPA in town, it was fortuitous timing to have an arcade themed gathering in town.  Jersey Jack was sadly absent from Free Play Florida, as was the Wizard of Oz pin, which I thought was surprising.    

Gary Stern, on the other hand was kind enough to pop in and even hold a Q&A panel at the event.  Before his panel, I saw Mr. Stern at the hotel restaurant and tried to be sneaky in picking up his tab.  He did figure it was me and we spoke briefly about pins, from the collector perspective.   Seemed like a likable dude.

During the Panel discussion, Gary told the crowd that Stern pinball sees themselves as an American Manufacturer, like Harley Davidson.   People like to mod their pins, people like to mod their Harley.   More analogies can be made.

He added they typically build around 45 machines per day and target for 3 new titles each year plus a Vault Edition or two each year.

Some attendees mentioned the terrible condition of pinball machines at Universal Studios and Walt Disney World.   He made a note to check into it.   Universal's machines are evidently owned by an overseas manufacturer while Disney owns their own machines.

While I'm sure that DisneyQuest represents the worst-case-scenario for the usage of machines, I can't help but extend that Harley analogy to include the inevitable maintenance issues that go with owning the American Made classic motorcycle brand.  

Don't get me wrong, I love my Stern machines.  But do they hold up as well as the older, now-extinct Williams', Bally, Gottlieb and Data East machines?

By the end of the show I thought this was an interesting sight.  The Stern Tron and Stern Star Trek were epic games but were now out of order. (Both mechanical issues, not electronic)  Those older machines on the row still cranking along, unaffected.

If the Stern Pins are Harley Davidson, does that make the Williams Machines, Hondas?  :)

But, I digress..

The Games!

The show did feel balanced with a 50/50 split between arcade games and pinball machines.   There was a distinctive lack of super-modern games, with a few rare exceptions.

It is fun to see one of my kids' favorite games turned arcade.   I played it for a bit and I'm not sure how well this title translates to the arcade model of gaming.   I'm no Minecraft expert but watching my kids play, it is clear that the gameplay is more adapted to longer play sessions, not the typical 2-5 minute insert-quarter, then play arcade experience.  

But cool cab nonetheless.

Speaking of custom cabinets, someones' Fix it Felix cab was there, as well.    I didn't observe a lot of love being given to this by the classic arcade folks but I thought it was cool!

Didn't get a chance to play in the Classic gaming tournament, since this was mostly a pin scouting mission for me, next show!

Of all the classic games out there, I would really like to own a Tapper!   If nothing else just for the novelty.   Plus my wife is really really good at this game.

Unfortunately this one had problems over the weekend so I didn't get to play it much.

Plenty of classics were scattered throughout the show floor.     Along with some of the usual faces I guess one expects to see at these things.  

Billy Mitchell, walking around in a white suit, a table selling his hot sauce.

I guess I have some arcade documentaries to watch! :)

It was fun to get to spend some time putting my initials on some very clean Tron machines.

I only noticed two sit-down driving games but this stand up version of Out Run was a fun trip down memory lane.
Remember playing Zaxxon and thinking, "Whoa! It's so.... Three D!" :)

The Take Aways


No, literally I took this away :)

I did end up bringing home a pin, (A Pin2000, Williams Star Wars Ep 1) and I did get to scout some other awesome pins and machines for future collection additions.

It is good that Gary Stern recognizes that Pinball Collectors like to pimp out their machines.   I still think the unfortunate consequence of the Pro / Premium / LE feature differences is that most of the pins that people will experience in the wild will be the stripped down versions of those pins.   That's a real shame and I think is damaging to the overall impression of pinball.

I overheard plenty of feedback on the show and the consensus seemed to be that Southern Fried in Atlanta and the Dallas show are both (a little) larger than Free Play Florida.   I have no first hand knowledge for comparison but I had plenty of fun at this show, so I'll definitely check the others out as well!

The final take-away that I have is that the arcade and pinball culture is still very much alive.   Maybe it is more out of nostalgia than the actual function of gameplay but certainly this Central Florida show had plenty of attendees and plenty of great games to choose from!

Bill v Tron Pinball

Getting better but plenty of room for improvement.

By far the hardest game I have. I didn't mess with the video speed, it is just this fast. Interesting psychology in that their best light shows occur between rounds or at the end of the quarter. Signs these things were built to keep people putting in coins.  

I was glad to have had the camera running during a decent (for me, anyway) game. Chuck Jackson and Will Pickett - If figured you guys would appreciate this since Tron was being stingy the other day when you played! 
(Though, this one has never seen a quarter as far as I know)

The Pinball Company Did a great job with this machine!

Star Wars Trilogy Pinball (Owner / Overview and Repair Tale)

Star Wars Trilogy Pinball Resurrection

"Hey I found this pinball machine on Craigslist.  It looks like a great deal! Should I buy it?"

Here's a cautionary tale. :)

About 10 months ago, I talked to this guy about 100 miles away that had a Star Wars Trilogy Pinball.   I never saw the machine but had his description and a third party account of the condition.

 We couldn't get together on price, so I walked away.

Last month, perusing Craigslist, I found the machine available for sale. The price listed was considerably less than my last offer, it was for sale by the same guy. 

I called and he didn't recognize me at first.   His situation had changed, and he was hard up for the cash to pay some unexpected bills.  Hey, we've all been there.  

I told him I was interested and pressed for details about the condition of the machine.

"Man, this machine is wrapped up in plastic, that's how it has been for 2 years but let me tell you it is Not Junk!   All it needs is a $2 part and you are off to the races."

I agreed to buy it, arranged to have it brought to me and wrote down on a post-it note $600 in repairs.   :)

Fast forward to today.    
The CPU board was in need of extensive repair,
As was the Power IO Driver board
ROMS were mis-matched
Playfield toys where broken.  
Two bad coils
6 playfield wiring snafus
A broken reed switch
1 Broken Drop Target
Dirt.. Oh My God.. The Dirt and Grime ..
Missing a Starter (Fluorescent)
Bad Ballast (Fluorescent)
The Coin Door Was wrong / Didn't Engage the Interlock 
The Coin Door Had a Huge Hole from some card-based validator
1 Pop Bumper was out
2/3 of the Playfield GI bulbs were out
Stupid Hacks on the Playfield, like Wood Screws used as Stand-Offs

The total invested...

$30 Fluorescent Rebuild Kit
$100 Cointaker LED's 
$15 X-Wing Replacement
$24 TIE Interceptor Spare
$40 2 Coils
$14 New Ball Set
$455 New White Star MPU w/ New ROMS
$95 Repair of Old White Star MPU w/ New ROMS
$399 New Sega/Stern White Star Power Driver
$95 Repair of Old Sega Power Driver 
$12 Reed Switch
$220 New Coin Door and Wiring Harness
.. So we are at $1469 in repairs

minus $320 for selling the Repaired Boards 
..  $1159

So the moral of the story is..   Be sure to be able to test drive a pinball before buying it.   B/c that $2 part the guy mentions it needs, may  just be a load o' crap.

Am I sorry?   Nah.  I had fun fixing the machine, even more fun fixing the machine & ended up trading towards a Tron Legacy Pro. :)

Arcade Collecting: About 3 Years In

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I found us in the rare occasion of not having those wreck-it-ralph out of order signs in play, so.. I snapped a few pictures while all of the machines were operational.

It was about 3 years ago that I endeavored on this project to build an arcadegame room. The house had this unfinished space beneath an addition that was sizable enough to accommodate some machines but typically damp enough (and with low ceilings) as to not justify a formal space. 

A mini split solved the dampness issue, there will be no raising of the ceiling, so the machines wheelin' and dealin' began. 

At first, I found this guy, in Florida: http://www.2waynesworld.com/
He delivered and helped me to get started. Since I ordered a couple machines, he discounted them pretty significantly and we started strong with:

Arcade Gameroom V1:

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Cocktail Table Multicade 60-n-1
Mortal Kombat 1
309-in-1 Horizontal Multicade
Dartboard
Air Hockey
Foosball
Projector (projecting onto a sheet) for TV and Console Games

Quickly, I learned to fix the machines, the Mortal Kombat 1 - specifically had plenty of problems, as old machines typically do and I learned the dude had plenty of mark up in his prices.

The Air Hockey took up too much room (and was kinda cheesily-made), the 309 n 1 didn't really resonate with the games I played as a kid and had a poor control panel layout and the foosball table didn't get played as much as I'd hoped.

Mortal Kombat 1, the 309, the Air hockey and Foosball all found new homes via Craigslist (for a hobby-supporting-profit even!) and I added some games, all via Craigslist and by way of repair.

Arcade Gameroom v2:

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Cocktail Table Multicade 60-n-1
Mortal Kombat 4
Virtua Fighter 2
Offroad Thunder
Star Wars Trilogy Arcade
Mario Kart GP
Silent Scope 
Soul Calibur
Dartboard

A 46" LED w/ Touch Overlay
.. I also housed a friend's Tron at this time.

During this iteration, I started to feel compelled to change up collecting philosophy, somewhat. Instead of looking for original machines, I started the embrace the idea of MultiCades a bit more. The sense that, having a few Multicades that can play virtually any game you can think of, would be a better use of the space and would better target the room for 'playability' over 'collectibility'. After all, the whole point here was to have a place the big and little kids would both enjoy that would possibly tap those memories of those poolside arcades you find on vacation.

As we enter into Year 3, I've added some pinball machines to the mix, which required us to sacrifice some games but I'm seeing has a broader appeal to adults and teens. (Although, the 9-year-old crowd can't seem to commit to playing 3 full rounds of pinball, they do seem to enjoy it.)

So, in V3 of the Gameroom, as it sits today:

Arcade Gameroom v3

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Cocktail Table MultiCade 60-n-1
Mortal Kombat 4
3149 in 1 MultiCade
A Nintendo/Sega Genesis Hyperspin MultiCade
Star Wars Trilogy Arcade
House of the Dead 1
Mario Kart GP
1992 Data East Star Wars Pinball
1992 Williams Star Trek The Next Generation Pinball
1997 Sega Star Wars Trilogy Pinball
2008 Stern Indiana Jones Pinball
A Claw Machine
Dartboard
A 46" LED w/ Touch Overlay

Which didn't leave me much room, so two addl' machines in storage (and for sale): Silent Scope EX Deluxe & Offroad Thunder

In our current iteration, I'm liking the balance between Video Game Arcades and Pinballs. 

If I could leave some advice to someone else just starting to collect, my advice would be to get a Pinball early, the right pin can have a great replay-ability and are universally appreciated. Also, don't be afraid to buy some broken machines and fix them yourself. It is reasonably simple work, isn't all that dangerous (well, the monitor can zap you but that's about it) and you will save a small fortune.

Star Wars Trilogy Pinball Resurrection

"Hey I found this pinball machine on Craigslist.  It looks like a great deal! Should I buy it?"

Here's a cautionary tale. :)


About 9 months ago, I talked to this guy about 100 miles away that had a Star Wars Trilogy Pinball.   I never saw the machine but had his description and a third party account of the condition.

 We couldn't get together on price, so I walked away.


Last month, perusing Craigslist, I found the machine available for sale. The price listed was considerably less than my last offer, it was for sale by the same guy. I called and he didn't recognize me at first.   His situation had changed, and he was hard up for the cash to pay some unexpected bills.  Hey, we've all been there.  

I told him I was interested and pressed for details about the condition of the machine.


"Man, this machine is wrapped up in plastic, that's how it has been for 2 years but let me tell you it is Not Junk!   All it needs is a $2 part and you are off to the races."

I agreed to buy it, arranged to have it brought to me and wrote down on a post-it note $600 in repairs.   :)

Fast forward to today.    

The CPU board was in need of extensive repair,

As was the Power IO Driver board

ROMS were mis-matched

Playfield toys where broken.  

Two bad coils

6 playfield wiring snafus

A broken reed switch

1 Broken Drop Target

Dirt.. Oh My God.. The Dirt and Grime ..

Missing a Starter (Fluorescent)

Bad Ballast (Fluorescent)

The Coin Door Was wrong / Didn't Engage the Interlock 

The Coin Door Had a Huge Hole from some card-based validator

1 Pop Bumper was out

2/3 of the Playfield GI bulbs were out

Stupid Hacks on the Playfield, like Wood Screws used as Stand-Offs

..Needless to say his estimate of a $2 dollar part was off by a multiplier of 500 :)


So the moral of the story is..   Be sure to be able to test drive a pinball before buying it.   B/c that $2 part the guy mentions it needs, may  just be a load o' crap.

Am I sorry?   Nah.  I have the Star Wars Trilogy Arcade machine and wanted to make the matching pair.   At some point I had to weigh location / proximity into the "should I buy" decision matrix.   The odds of finding another one within driving distance here in Southern Alabama, isn't real great. :)

About Arcades (and Console Video Gaming)

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Last summer, I set out to complete a project that has been on my TODO list for quite some time.    To construct a game room in the unfinished storage space beneath our house. (Kinda like a basement but not exactly- not-technically a basement since it on ground level)

Pictured above is the result as of today, though the room is constantly changing with different games trading / coming and going.  

Along the way I learned a ton about "The Arcade Business" which really sheds light on those near and dear memories of loitering as a kid at the Aracde in Greentree Mall in Clarksville, IN after the movies or as a teenager hanging out at Alladin's Castle in Cordova Mall in Pensacola, Florida.

I got reminded of my lessons recently, visiting the Arcade at The Magic Kingdom at the exit of Space Mountain and the Arcade on the Cruise Ship; with my daughter.   I like to visit these arcades to shop for future machine purchases and take in the sights and sounds. (Central Florida auctions are the source from which alot of games come to me, through various delears.)

Jena - she's in it for the claw machines.   She loves those stupid things and the cheap chinese-made toys they miserly dispense.

Some facts on the arcade business you may not have known.

That Golden Tee or Mortal Kombat machine you fed quarters into at the gas station was most likely owned by "An Operator".   The Operator would strike a deal with the business owner to put a machine or two on-location in exchange for a split of the take from the machine.  

A side-note-to-this-side-note, this is one of the first businesses that Warren Buffet engaged in, though his were "weighing machines" (scales) in barber shops and filling stations around town.

Operators are seldom game enthusiasts.  It is a business.   Some are technically savvy while others employ the use of some very bright technicians for repairs / upgrades.  The engineers are usually soldering-iron wielding electro-mechanical experts.   They are soldering on boards, removing capacitors and transformers and replacing them (often on-site) .  They can diagnose and fix a motherboard, a monitor.   A dying art in our disposable culture.

The machines would come from one of a small handful of manufacturers.  (Midway, Konami, Namco, Data East, Bally to name a few)   The machines themselves are really basically very big PC's.  A monitor, a marquee flourescent light, a motherboard, some speakers and a control panel filled with buttons.  Because of their size it was very common for a single machine to have multiple lifes as different games.    For instance, that Mortal Kombat machine, may have been Mortal Kombat 1, 2, 3 or any number of other games made by Midway with a similar button layout or cabinet wiring.   Just swap a board, the marquee and some art.  Bang, new game.

Now, here is the big one that you may not realize, though it seems obvious.  These are vending machines with games in them, not games with quarter slots.  The difference is the entire machine is built for the sake of the operator, not the player.   Sure, they want a game the player will play but the game's purpose from birth was to make the operator money.

As such, the games give the operators controls over things that will influence the capability to sap players for quarters post-haste.     Some examples:

My Midway Offroad Thunder behind Mario Kart:    It has a menu option to pick the percentage in which a player is allowed to score first place (and thus a free game).    So, in addition to difficulty, if this percentage is set to 10% then no matter how good of a driver you are you will only place 1st 10% of the time over aggregate.   Racing games make it easy to cheat the player.    It's easy enough to have a car pass you on the last lap, right before the finish line, etc.

My Mario Kart: Has numerous difficulty settings as well as a "pay anyway" option.  So, even if you win 1st place, it expects additional credits to continue racing but at a discount (at the operator's perogative)

 Fighting games are desigend for head-to-head play so as to keep competitors feeding quarters into a machine.   They are also designed to emphasize streaks over score, win/loose streaks equate to more quarters dumped into the machine on a 1-to-1 ratio.

Shooting games are built to be impossibly hard if you intend to complete the game.   We had a House of the Dead 4 for awhile.  It would take two players around $9 in quarters (on .25c plays) to beat the game completely, regardless of your marksman skills.     

Skill cranes are evil.  Little Jena loves these things but they are truely built with the operator in mind.   In addition to "packing tightly" the toys, the claw itself is almost always configurable.  How many inches the claw will close and how many ounces of pressure the claw will hold closed.   Less tight claws drop toys and generally get more plays.   

(I'm annoyed because Jena spent $25 in The Disney Dream's Arcade to get a .50c toy.   Their operators should be more generous, it's Disney for Pete's sake.)

This profit-over-playability focus wasn't always the case.   In the early days of Pacman, Tron, Frogger, Centipede, you would certainly pay to play but the gameplay was foremost in the game creators goals.   These games were built by small companies (relative to today) by game designers and engineers who were most likely a little more like Flynn from The Tron Movie than Bill Gates from Pirates of Silicon Valley.    (And probably on enough cocaine to smother a polar bear.)  EDIT: LSD.

They hobbled code and hardware together as best they could do bring to life something that had never really before been done.    What do you compare Pac-Man to?

...This is likely why the early classics remain nostalgic to most of us.   They were built for playability and creativity without the input of an army full of corporate psycologists trying to "get you hooked."  

As the 90's rolled on and arcades started to decline the games were more targeted at sapping your handful of quarters than insuring a pleasant experience.    That isn't to say they weren't fun but you shouldn't beat yourself up if you can't get to that 12th level boss on a single quarter.   You weren't supposed to be able to, by design.

Into the late 90's, a quarter no longer bought a postage stamp nor a single play of a premium game.   Operators engaged in a race-to-the-top in per-game charges. This problem originated at the manufacturers, who were struggling.    Consoles were eating their market share and machines started to get expensive.  The cost was passed to the arcade consumer.

A standard cabinet two player machine with a 25" monitor averaged about $2000
A standard sit-down driving machine with a 25" monitor averaged about $5000
    -- As did light gun games and other specialty machines, including Pinball

The prices you paid at an arcade jumped from .25 to as much as $2.50 per play.

People stopped coming.  Arcades went out of business or only thrived in touristy settings or as a side-attraction to something else. (Dave & Busters, Chuck-E-Cheese, Movie Theater Arcades)

Arcade gamnig went from a free spirited garage-startup developed cash cows in the 80s to huge conglomerate companies with millions of dollars in overhead swimming upstream against the rising tide of home-console ownership.   Cue the layoffs and supplier bankrupcies..

Contrast the 80's drug-fueled development to a more modern Bungie Studios (as of 5 years ago) working on Halo titles.     They actually measured capillary response of testers, ostensibly attached to some Doc Emmit Brown-inspired machine, as they played through Halo levels.   An attempt to measure the physiological responses to certain scenarios.

Halo, Call of Duty and other modern titles are engineered from the ground up to be addictive, especially in the multi-player modes.   They do this by withholding weapons, achievements and abilities until later levels with a good-bit of social interactive peer pressure added on top.  

Today, the console market leans you to online play, where sales become organic as friends need multiple copies to play versus one-another and Microsoft's X-Box Live charges a $50/year premium just to connect to their services.

Points and DLC, Leaderboards and In-game chat drive multiplayer experiences while game developers increasingly phone-in their campaign/single player experiences focusing on the more lucrative multiplayer audiences.

With the announcement of xBox One and PS4, I imagine we'll be in for more of the same in console gaming.   Bigger graphics, better sound(slightly), more online crap to accompany the game, more multiplayer.

(Which admittedly kind of annoys this 34 year old slow-fingered button masher who is tired of being matched with jobless agile-fingered smack-talking tweens who spend their summers perfecting their Kill to-Death ratios on casual gamers like me.)

And.. if you are really worried about the NSA reading your emails, don't think too hard on that Kinect sensor or Playstation Move Camera.   It's only a high-resolution infrared camera designed with the specific purpose to one day allow Microsoft or Sony to target ads based on the people in the room. (Oh, look, Dad's in the chair, Jr is on the floor playing, mom's in the corner reading and Spot is chewing on a bone near the couch, cue a Dog-bone ad..)    I'm sure the NSA wouldn't find any value at all in that military-grade infrared scan of your evening activities.

As for arcades?  The Verge wrote a great article here and essentially declares them as dead.  I'm not conviced but I see their point and I'm obviously a hold-out, being an enthusiast.

Today, just about any arcade game you can think of can be picked up from an Auction for  $300-$600, dealers selling to homeowners and collectors for $400-$800.  Pinballs are usually a bit more, coming in at $1800 to $3000 for something really collectible.   

Only one pinball manufacturer remains and most arcade mfgs are on death's doorstep, minimally staffed and only selling to one of a handful of suppliers left.

Those annoying redemption games (collect tickets for crappy chinese toys dipped in lead paint)  are king.

I think, we humans have a tendency to know when we are being rolled and that these too will fail over time.  

The unfettered nostalgia of sitting at a pizza parlor and playing pacman on a cocktail table or in a poorly lit arcade stacking your quarters up there, "I got next play" will likely live on in new ways.   Bar-cades, come-to-your-house birthday party in-a-covered-trailer bouncy castle/clown types or gimmicks like Dave-N-Busters will keep it up for another generation.

I know my four year old loves to grab his little Mario wallet full of quarters and run downstairs to play.    He doesn't quite understand "free play" but hey - neither did the Arcade Industry as a whole.  ;)